![]() They can do that out of the game." Henshaw continued. ![]() "We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. ![]() "For every Xbox One console we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud," Henshaw revealed in a recent interview with OXM. The information comes via Jeff Henshaw, Microsoft's group program manager of Xbox Incubation and Prototyping, who recently revealed the cloud network specifications in a recent interview with OXM.
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